Richard Trollope, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a yellow poncho over his likewise colored trousers and shirt. His golden hair is braided into rings. He has amber eyes and a yellow hat with a green feather.
Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to loving parents in a slum to the east. He moved from fad to fad and when he turned 15 he discovered poetry. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Flaws: Antagonistic, Mundane. Bonds: Poor. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp.
Simon Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His blonde hair is slicked back into a classic pompadour. His half smiles and brown eyes are beguiling and draw you in.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Simon studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: PTSD. Bonds: Rich, Attractive, Job. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Alexandre Digby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Marshal does. His hair is silver and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Sabotage a competitor; and to be a doctor again
Ideals: Persistence. Flaws: Addict, Insomniac. Bonds: Job, Poor. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1800 sp. Jasper (30 gp). Alexandrite (900 gp).
Odo Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a brown broad hat and brown clothes. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. His broad hat is riddled with cuts and holes. His brown eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Adventurer, Military, Religious. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Gerard Darlington, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his scythe always slung over his shoulder. His tied-back hair is chestnut. His blue eyes dart from person to person.
Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.
History: He got into the Sailor business at a young age. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has decided he is irredeemable; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Selfish. Bonds: Job, Adventurer, Criminal record. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 34000 sp.
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