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NPC Generator

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Advanced [show]


Arnold Nibley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Nibley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Red garnet (60 gp). Aquamarine (900 gp). Black pearl (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Staurheim, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports violet clothing, slightly heavier than average wear and is in decent physical shape. His head has been shaved. His hazel eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can't help but pocket interesting objects he comes across

History: He is a Lamia in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Criminal record, Adventurer. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Gilbert Staurheim, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)5 (-3) 12 (+1)8 (-1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roland Marleigh, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a white suit. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Mercenary profession.

History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Roland Marleigh, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 15 (+2)6 (-2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Wymar Braxton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear blue clothing when he does not wear armor. His hair, while still mostly golden, has prominent grey streaks. He has gray eyes.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: Wymar was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends

Flaws: Antagonistic, Racist. Bonds: Poor, Adventurer, Job, Immigrant. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

Wymar Braxton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with tan highlights, and long red pants that bunch up around his shoes. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. His hair is cut close to his head. His eyes are violet and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: He was born at the edge of vast plains. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Guard and was forced into it by his family.

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Arnold Ramsay, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 37000 sp.


Social Check DCs

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