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Advanced [show]


Bernard York, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright black suits and hats. He keeps his brown hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Bernard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the north; and many gnolls want him driven away

Ideals: Gifted. Flaws: Shy, Impulsive, Secretive. Bonds: Immigrant, Attractive. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Bernard York, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Morton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. His whole body is exceptionally muscular. He keeps his long golden hair kept up in a rat tail. His eyes are violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. As long as the job gets done he does not care how it got done.

History: Gerard was raised in a hard working conservative environment. A gifted student he started as a Priest, but he got bored and became a Bather. He then took over the family business and is one of the better Bather for hire.

Motivation: Expand his business; and to be a priest again

Ideals: Fighting, Justice, Professionalism. Bonds: Immigrant, Job. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Gerard Morton, Male Human Fighter 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 16 (+3)6 (-2)
Skills Intimidation +1, Nature +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (8 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Merton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His black hair is matted, messy, and big. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Navigator, Ralf learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a goblins raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Navigator.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly, Disease, Racist. Bonds: Job, Enemies, Criminal record. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Ralf Merton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Palomarez, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered music. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Joker, Artistic. Flaws: Antagonistic. Bonds: Poor. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Palomarez, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trym Stanford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He has wavy auburn hair. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Jeweler, Trym learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Sabotage a competitor.

Flaws: Disease. Bonds: Rich, Adventurer, Job, Immigrant. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Trym Stanford, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)9 (-1) 16 (+3)17 (+3)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 20000 cp.


Social Check DCs

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