Everard Blythe, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His hazel eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the north to a Bookbinder, Everard learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and to be a miner again
Ideals: Athletic, Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 cp. Violet garnet (300 gp). 1 Minor magic item.
William Halsey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His chestnut hair is knotted and matted. He has gleaming, smiling violet eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: Born to a Navigator, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Stableman. He now owns his own business.
Motivation: To settle down with his crush; and wants to open a new tavern
Ideals: Professionalism. Flaws: Addict. Bonds: Poor, Job, Has a crush. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Black pearl (600 gp).
Lewis Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a small bristly mustache and wavy chestnut hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Philantrophist. Bonds: Enemies, Nature, Job. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Dayton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.
Personality: He dislikes all the random violence that takes place in the south. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of southern immigrants he idolized his father. He moved out east to avoid the crime he committed. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Pacifist. Bonds: Rich, Immigrant, Criminal record. Occupation: Baker
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Percival Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears pastel trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. He carries a battered quarterstaff and tarnished longbow as well. He wears a colorful flower in his auburn hair. His gray unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Barrister father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Disease, Antagonistic, Lazy. Bonds: Attractive. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Masterwork Common Melee.
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