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Advanced [show]


Godfrey Chester, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, brown, dusty cloak. His blonde hair is cut short with large spiked bangs in the front. This green eyed northerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Flaws: Ugly, Shy, Fearful. Bonds: Military, Adventurer, Religious. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Chester, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Patrick Norton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears a faded coat and loose pants complete with broad hat. His black hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small plains village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Immigrant, Nature, Religious. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Norton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 4 (-3)16 (+3) 9 (-1)13 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Terran, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Clerebold Churchill, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He has done his best to style his silver hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: Human compassion; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Mundane, Addict, Racist. Bonds: Rich. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Clerebold Churchill, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)13 (+1) 10 (+0)7 (-2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Sapphire pendant on gold chain (500 gp). Silver chalice with lapis lazuli gems (90 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Wesley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. He has a blonde handlebar mustache and slicked back blonde hair. His green eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Theodoric was born in the north. At a young age he loved to build and create. Theodoric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theodoric decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Sailor job and began his own company from there.

Motivation: To be a Jeweler again; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Theodoric Wesley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Frederick Hayes, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: Frederick was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him

Ideals: Optimist, Pacifist. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Frederick Hayes, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 19000 cp. Alexandrite (1200 gp). Sardonyx (70 gp). Moss agate (15 gp). 1 Minor magic item.


Social Check DCs

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