Godfrey Barton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insomniac, Insane. Bonds: Attractive, Family. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Diggory Lester, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large auburn tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Shy. Bonds: Military. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Aldous Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He tends to wear a large tan jacket. Beneath his clothing is a huge mess of scar tissue. His red hair, when down, is lengthy. His eyes are a pleasant green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is an amazing painter.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted from career to career and currently works as a Miner.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Criminal record, Job, In love. Occupation: Miner
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 6000 cp.
William Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of the four houses of cards on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is auburn. His fierce amber eyes like to dwell on things.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Fisher, but he got bored and became a Banker. He has achieved small success as a Banker.
Motivation: He'd like to take his coworkers down a peg; and to be a fisher again
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
Clerebold Bing, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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