Reynard Carlton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His silver hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Shane Hadlee, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. He sports a long red beard, and similarly colored long hair. His eyes are likewise amber.
Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane, Disease. Bonds: Attractive, Criminal record. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Red garnet (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Peter Hayes, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Peter was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Persistence. Flaws: Racist, Impulsive. Bonds: Poor, Military. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 25000 cp. 1 Minor magic item.
Randal Hadley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and human compassion
Ideals: Artistic. Flaws: Impulsive, Disease. Bonds: Poor. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Moonstone (20 gp). Carnelian (20 gp).
Trey Badger, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His moppish auburn hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 15 years.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job
Ideals: Joker, Extrovert. Flaws: Disease. Bonds: Poor, Job, Debt. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp.
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