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Advanced [show]


Kyle Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Kyle Brixton, Male Human Fighter 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. Sard (80 gp). Moonstone (80 gp). Moonstone (80 gp). Hematite (8 gp). 1 Minor magic item.


Social Check DCs


Solomon Warwick, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tight fitting tan shirt and pants. His chestnut hair is cut jaggedly and amateurishly. His gray eyes dart from person to person.

Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has all his life been fascinated with singing.

History: Solomon was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic. Bonds: Job, Rich, Debt. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Solomon Warwick, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Aquan, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 16000 cp.


Social Check DCs


Anselm Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing green shirts, loose pants, and blazers most of the time. His chestnut hair is braided into rings. His eyes are blue and he is always smoking a pipe.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His necromantic abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Artistic, Gifted. Bonds: Attractive, Military, Rich. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Gresham, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Reynard Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is bristling with hidden weapons, mostly morningstars and ceremonial daggers. He wears a top hat to cover his moderate length auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Reynard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Reynard. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his religion dominates his actions

Ideals: Artistic. Bonds: Criminal record, Attractive, Religious, Adventurer. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Reynard Fulton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Red spinel (100 gp).


Social Check DCs


Richard Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear brown tank tops with grey pants. His red hair is drawn into a tight pony tail with a dagger scrunchie. He has a dull look in his blue eyes.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the north to a Spy, Richard learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive, Racist. Bonds: Enemies, Job. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Richard Pickering, Male Human Fighter 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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