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NPC Generator

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Advanced [show]


William Kendal, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is lengthy and is close to two feet long. His green eyes peer out from beneath his small green hat.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by orcs. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Pacifist. Bonds: Religious, Rich, Enemies, Family. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

William Kendal, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Guy Ryland, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time, and a wedding ring on his left hand. With bright brown hair and a scraggly beard. He has green eyes and a green hat with a violet feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the east to a Shepherd, Guy learned a great deal about his mother's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Shepherd like his mother before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away

Flaws: Fearful. Bonds: In love, Attractive, Enemies, Job. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Guy Ryland, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gomory Fawcett, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large white tufts of hair around his ears. He has green eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Gomory Fawcett, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Oakes, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and tan handkerchief worn on his right side. He is muscular with a powerful set of arms. His auburn hair is lengthy and is close to two feet long. His eyes are likewise brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north to a Performer, Richard learned a great deal about his father's area of expertise. In his 18th year, his parents were killed by a orcs raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Performer like his father before him.

Motivation: He wants revenge against orcs; and wants a kiss

Ideals: Joker. Flaws: Hedonist. Bonds: Job, Enemies, Has a crush. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Richard Oakes, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)17 (+3) 18 (+4)14 (+2)
Skills History +5, Stealth +2
Senses Passive Perception 14
Languages Common, Auran, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Carnelian (30 gp). 1 Disguise kit.


Social Check DCs


Norman Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He wears a broad hat to cover his moderate length white hair. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Norman Gresham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 12000 cp.


Social Check DCs

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