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NPC Generator

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Advanced [show]


Theobald Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is long and auburn with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the east. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Theobald Hallewell, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)11 (+0) 8 (-1)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Masterwork manacles. 1 Silver holy symbol. 1 Simple lock.


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His eyes are amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and wants his loneliness to end

Flaws: Ugly, Impulsive, Depressed. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Ernest Mitchell, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)11 (+0) 5 (-3)14 (+2)
Skills Insight -1, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Drogo Eastoft, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears his silver hair up in a very large beehive style do. His brown eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He takes great joy in being the best Cartwright in town.

History: Born to a Animal Trainer, his father struggled to pay the bills. His childhood dream was to be a Animal Trainer, but he was a colossal failure. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His relatives are trying to arrange a marriage; and seeks redemption

Bonds: Attractive, Job, Poor, Criminal record, Family. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Drogo Eastoft, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)15 (+2) 16 (+3)18 (+4)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2400 sp.


Social Check DCs


Everard Churchill, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Insomniac. Bonds: Poor, Religious, Slave. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Churchill, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Chad Badger, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, brown shirt, and blue tie, and carries sickles. His head has been shaved. His eyes are likewise gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Chad Badger, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Intimidation +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1900 sp.


Social Check DCs

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