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Advanced [show]


Patrick Barlow, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Antagonistic. Bonds: Has a crush, Criminal record, Rich. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Barlow, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Winchester, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears baggy blue pantaloons and a brown scarf. He is tall, broad shouldered and powerfully built. He has styled his black hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Shy, Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

William Winchester, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 6 (-2)13 (+1)
Skills Animal Handling +0, Performance +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Marlowe, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Henry Marlowe, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Tiger eye turquoise (15 gp). Blue star sapphire (600 gp). Lapis lazuli (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a green suit. His Stetson hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Impeccable, Joker. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Shane Carlisle, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Silver holy symbol. 1 Spyglass.


Social Check DCs


Clerebold Law, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large black mantle and cape that has been intricately interwoven into his blue robe. He has shaved his head bald. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Clerebold Law, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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