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NPC Generator

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Advanced [show]


Ernest Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears tan cloth garments or leather armor. His auburn hair is smooth and relatively long. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: From birth he was tutored by a cruel and relentless mentor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Ernest Kelsey, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)6 (-2) 11 (+0)9 (-1)
Skills Arcana +0, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Anthony Law, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He is physically well-built. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of southern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a sailor and was forced into it by his family

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Anthony Law, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 8 (-1)7 (-2)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. His silver hair, when down, is lengthy. He has hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of southern immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Immigrant, Slave. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Thomas Garrick, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Ralf Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears white cloth garments or leather armor. His chestnut hair is cut jaggedly and amateurishly. His eyes are violet and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Hedonist, Ugly. Bonds: Enemies. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Ralf Ramsay, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a brown low-cut shirt, and a feathered hat upon his head. He is physically well-built. With a patchy black beard and wild black hair. He has violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Hunter, but he got bored and became a Fletcher. He has since lost track of the people in his past.

Motivation: To protect his home; and further expansion of business

Bonds: Religious, Job, Family, Guardian. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Gunter Vance, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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