Gerard Branson, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Gerard has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Addict, Disease, Insomniac. Bonds: Adventurer. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Don Rylan, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, constantly wearing a violet suit, black shirt, and brown tie. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Fisher profession.
History: Don was born in the west. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Sensitive, Insane. Bonds: Attractive, Job. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Shane Springfield, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 17 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Charles Beverly, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Justice. Flaws: Antagonistic. Bonds: Religious. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Heward Mitchell, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his chestnut hair up. His eyes are a pleasant violet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Terse. Bonds: Adventurer, Rich. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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