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NPC Generator

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Advanced [show]


Charles Asheton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears black leather gloves, a black jacket, and tight pants. He keeps his white hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: He was born on a small isolated farm. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Charles Asheton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs


Theobald Rutland, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. His black hair is matted, messy, and big. His eyes are brown.

Personality: He has always had a great fascination with Human culture. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a strong sense of loyalty to human people

Ideals: Entrepeneur. Flaws: Ugly, Racist, Shy. Bonds: Adventurer. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Theobald Rutland, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)7 (-2) 16 (+3)12 (+1)
Skills History +0, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Nicholas Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His hair is brown and curly. He wears a mask on his face.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Sage, Nicholas learned a great deal about his mother's area of expertise. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's attracted to the PC; and expand his business

Ideals: Gifted. Bonds: Job, Criminal record, Family, Has a crush. Occupation: Sage

Voice: Raspy

Attributes [hide]

Nicholas Hampton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Shane Charlton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a blue suit. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast mountains. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Flaws: Antagonistic, Shy. Bonds: Nature, Family. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Shane Charlton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 11 (+0)9 (-1) 7 (-2)15 (+2)
Skills Animal Handling +0, Stealth -1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 2000 sp.


Social Check DCs


Gerard Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his long red hair kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Fortune-teller business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Criminal record, Job. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Warwick, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 5 (-3)11 (+0) 15 (+2)10 (+0)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. Eye agate (4 gp).


Social Check DCs

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