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NPC Generator

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Advanced [show]


Robert Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His chestnut hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a minor phobia of water and hates getting wet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his painting dream.

Motivation: He uses money and sex appeal to get what he needs; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Robert Deighton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)16 (+3) 15 (+2)8 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Elven, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin white vertical stripes and violet pants, and he perpetually has his axe ready. He keeps his long black hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Anthony studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Anthony Mitchell, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Shane Dalton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright green suits and hats. His hair, while still mostly auburn, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the west, but his parents moved at a very young age to the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Shane Dalton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 18 (+4)10 (+0)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 14
Languages Common, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Chad Shelley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His hair is blonde and curly. He has gleaming, smiling gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Chad Shelley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Clerebold Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a green and white handkerchief worn on his left side. His blonde hair is cut short with large spiked bangs in the front. His skin is flawless and his blue eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and he is greedy

Ideals: Athletic, Philantrophist. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Clerebold Bradshaw, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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