John Wordsworth, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. His long black hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Bonds: Has a crush, Immigrant, Criminal record, Enemies. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.
Guy Atterton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. With a patchy golden beard and wild golden hair. This blue eyed easterner is not easily forgotten.
Personality: Eccentric and domineering, Guy will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Guy was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the east, certain he would find work there.
Motivation: To reunite with his absent mother; and further expansion of business
Ideals: Extrovert. Bonds: Attractive, Job, Religious, Immigrant, Family. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
Possessions: 40 pp. Fire opal (1100 gp). Hematite (11 gp). Violet garnet (800 gp). Jade (60 gp).
Frederick Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His fierce amber eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Frederick was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and wants to work out more often
Ideals: Athletic, Philantrophist, Persistence. Bonds: Poor, Adventurer. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. 2 Tanglefoot bags. 2 Smokesticks. 2 Acid flasks.
Don Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Guardian. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Deep blue spinel (200 gp). Black pearl (200 gp). Amethyst (50 gp).
Tim Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears just a violet suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His black hair is kept up in a ponytail inside a deerstalker hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Tim studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Persistence, Gifted. Flaws: Mundane, Depressed. Bonds: Job. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Onyx (30 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.
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