Gomory Langley, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered dagger and tarnished nunchaku as well. With a patchy chestnut beard and wild chestnut hair. His gray eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gomory was born the youngest of three triplets. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Bloodstone (80 gp). Moonstone (80 gp). 1 Minor magic item.
Miles Atherton, Male Human [Permalink]
Personal [hide]
Description: A 5'10" northern man, he wears a robe, a symbol of magic around his neck, and a rapier on his belt. His white hair is lengthy. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted druidic powers by his dying brother.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Criminal record. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Frederick Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear black clothing when he does not wear armor. His golden hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.
Personality: Frederick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up longsword and armor he uses now. By chance he met his brother recently and the two have been together since.
Motivation: He feels kind of lost in life; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Artistic. Flaws: Ugly, Depressed. Bonds: Family, Nature. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Solomon Quinton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown tunic with green highlights, and long pastel pants that bunch up around his shoes. He has a long brown beard with little hanging trinkets. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10 pp. 1 Masterwork Common Melee.
Kody Axton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red and curly. His brown eyes are slightly larger than normal.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: He's attracted to the PC; and he wants revenge against giants
Flaws: Fearful. Bonds: Enemies, Rich, Family, Has a crush. Occupation: Body Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!