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NPC Generator

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Advanced [show]


Ernest Tenley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Passionate. Flaws: Insomniac. Bonds: Attractive, Family, Nature. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Ernest Tenley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Hampton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long blonde beard with little hanging trinkets. He has several tiny topaz earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small forest village. Charles was born on a far southern forest where he grew up under the tutelage of his father, an expert Tanner. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Flaws: Selfish. Bonds: Rich, Adventurer, Nature, Immigrant. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Hampton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 7 (-2)6 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 8
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Nicholas Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He carries with him a set of longbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black hair is cut jaggedly and amateurishly. His green unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Shoemaker. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Shoemaker and found it very stressful. He has worked as a Shoemaker like his father before him.

Motivation: Find a way to reverse the transformation of his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Job, Family. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Nicholas Beckwith, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)6 (-2) 12 (+1)7 (-2)
Skills Acrobatics +1, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Adam Weld, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a perfectly clean shirt and pair of pants. His hair is auburn and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record, Has a crush. Occupation: Server

Voice: Slurs words

Attributes [hide]

Adam Weld, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Cory Snape, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is bald on top and has large blonde tufts of hair around his ears. His fierce brown eyes like to dwell on things.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Cory studied abroad. He was an apprentice working in his father's forge. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Depressed, Addict. Bonds: Job. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Cory Snape, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)8 (-1) 11 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp.


Social Check DCs

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