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NPC Generator

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Advanced [show]


Adelard Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Engraver does. He sports a long red beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Engraver soon after.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and expand his business

Flaws: Impulsive, PTSD. Bonds: Job, Attractive, Military. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Adelard Addington, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 4 (-3)16 (+3) 14 (+2)18 (+4)
Skills Medicine +4, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Silver pearl (140 gp). Carnelian (60 gp).


Social Check DCs


Gerald Ryland, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large green jacket. His long golden hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has all his life been fascinated with dancing.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. Cursed with a spirit at a very young age, Gerald has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Ryland, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp.


Social Check DCs


Theodoric Adley, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He wears his hair in dreadlocks. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Theodoric Adley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trym Roscoe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a white suit, brown shirt, and red tie. His silver hair is heavily combed to the left. He has a dull look in his hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Bricklayer business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Human people; and expand his business

Flaws: Shy, Fearful, Racist. Bonds: Job, In love. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Trym Roscoe, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Religion +5, Stealth +1
Senses Passive Perception 9
Languages Common, Goblin, Halfling, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His red hair is matted, messy, and big. He has a dull look in his violet eyes.

Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.

History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Fearful, PTSD. Bonds: Nature. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Shane Carlyle, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)18 (+4) 15 (+2)14 (+2)
Skills Arcana +6, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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