Gunter Hale, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His white hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He would rather hide behind his crafts than deal with other people.
History: Gunter was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Attractive, Family. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 8000 cp.
Balimaar Bradford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, black, dusty cloak. His golden hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. After coming to the age of reason, Balimaar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants his loneliness to end; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed. Bonds: Guardian, Has a crush, Adventurer. Occupation: Sailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp. Coral (80 gp). Coral (80 gp). Obsidian (13 gp).
Charles Perry, Male Human [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. He is bald on top and has large red tufts of hair around his ears. His eyes are likewise violet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Charles's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Peter Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears grey leather gloves, a grey jacket, and tight pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Peter was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Persistence, Fighting. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Anselm Enfield, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His brown hair has been sun bleached extensively. He has brown eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Server, but he got bored and became a Assassin. He now owns his own business.
Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Justice. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
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