Conrad Chester, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Conrad was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Layabout job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and wants a kiss
Bonds: Attractive, Enemies, Rich, Job, Has a crush. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Red garnet (60 gp). Peridot (60 gp).
Aldous Barney, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His black hair is heavily combed to the left. His skin is flawless and his green eyes scan people very quickly.
Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of eastern immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the east, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Reynard Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He carries a battered greataxe and tarnished sword as well. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Shipwright profession.
History: Reynard was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 6 years.
Motivation: A deep hatred of giants.
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job, Religious. Occupation: Performer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Hubert Adley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is long and unkept. His eyes, though not visible through his cowl, are gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is harsh and unforgiving.
History: Born in the east to a Butcher, Hubert learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Moonstone (30 gp).
Wymar Sutherland, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright chestnut hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.
History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Deep green spinel (140 gp). 2 Holy water. 2 Holy water.
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