Guy Norton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. He keeps his long red hair kept up in a rat tail. He has several tiny amethyst earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Bather
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3 Acid flasks. 1 Everburning torch. 3 Smokesticks.
Ralf Dalton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His golden hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his violet eyes.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and further expansion of business
Flaws: Ugly. Bonds: Job, Rich, Nature, Slave. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp.
Gerard Gentry, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich southern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk
Ideals: Justice, Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
Theobald Blackwood, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears tan cloth garments or leather armor. He wears his red hair up in a very large beehive style do. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and doesn't want to be a miller and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Family, Adventurer. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Red-brown spinel (160 gp). Amethyst (160 gp). 1 Minor magic item.
Odo Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He wears his red hair down. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. In his 11th year, his parents were killed by a orcs raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Fletcher like his mother before him.
Motivation: He wants to meet his childhood hero.
Bonds: Enemies, Has a crush, Adventurer, Job. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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