Guy Tinley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large green mantle and cape that has been intricately interwoven into his white robe. He wears his black hair down. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. In his 11th year, his parents were killed by a illithids raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: Expand his business; and balancing his hectic life and new gardener responsibilities is difficult
Flaws: Shy. Bonds: Attractive, Job, Rich, Enemies. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp.
Kody Haley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long brown hair reaches down to his waist. His eyes are likewise violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Scribe, his mother struggled to pay the bills. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Azurite (12 gp). Tiger eye turquoise (12 gp). Aquamarine (1100 gp). 3 Alchemist’s fire. 3 Alchemist’s fire. 2 Antitoxin. 4 Thunderstones.
Kyle Shelly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. His white hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: He was born in the south. Like his father and his sister before him, after school he went straight into learning to become a Barrister. Days after completing his studies, news broke out that his hometown was attacked by giants. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Persistence. Bonds: Job, Immigrant, Enemies, Has a crush. Occupation: Barrister
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Moonstone (20 gp). Blue star sapphire (700 gp). Smoky quartz (20 gp). Fire opal (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Peter Bradly, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His long chestnut hair reaches down to his waist. He has violet eyes and a brown hat with a violet feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 4000 cp.
Everard Browning, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair has been sun bleached extensively. He has amber eyes and a grey hat with a black feather.
Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them
History: Gifted from a young age, Everard studied abroad. Everard was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Baker. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Baker
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!