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NPC Generator

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Advanced [show]


Roger Tenley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His red hair is knotted and matted. His gray eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Fearful, Disease. Bonds: Rich, Enemies, Debt. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Roger Tenley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)15 (+2) 10 (+0)10 (+0)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are a pleasant brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a desert tribe. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Poor, Nature. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Odo Barclay, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 18 (+4)15 (+2)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Marlowe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears light armors faded through time and improper care. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Wymar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Wymar Marlowe, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Banded mail. 1 Breastplate.


Social Check DCs


Adam Graham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of sais on his belt, each one with a amber on the hilt. His auburn hair is cut short with large spiked bangs in the front. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Animal Trainer in town.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the old dungeon and found the beat up sai and armor he uses now. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: To be a Cook again; and sabotage a competitor

Ideals: Fighting, Justice. Bonds: Attractive, Job, Nature. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Adam Graham, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Religion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Miles Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple violet robe with brown stripes complete with hood. He wears a colorful flower in his silver hair. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Spy business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Spy soon after.

Motivation: To be a Soapmaker again; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Miles Tickle, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Stealth +1
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Pink pearl (150 gp). Chrysoprase (50 gp).


Social Check DCs

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