Aldous Marlowe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He wears a deerstalker hat to hide his balding. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Laborer and found it very stressful. He has drifted from career to career and currently works as a Laborer.
Motivation: To be a Actor again; and he feels threatened by others
Flaws: Mundane, Fearful. Bonds: Attractive, Poor, Job. Occupation: Laborer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Shane Rodney, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tan tunic with red highlights, and long white pants that bunch up around his shoes. He wears a broad hat to cover his moderate length golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.
History: He was born in the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Lazy, Insane. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Aquamarine (200 gp).
Drogo Snowdon, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and usually wears his blue robe and has his kukri always slung over his shoulder. He is bald on top and has large blonde tufts of hair around his ears. His thin eyebrows rest above his beady brown eyes.
Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has achieved small success as a Adventurer.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Nature, Job. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
William Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp.
Miles Hale, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears green leather gloves, a green jacket, and tight pants. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Miles was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Bonds: Attractive, Enemies, Job, Military. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
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