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NPC Generator

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Advanced [show]


Cory Holton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and green robe with the hood down. His black hair and beard is wavy and long. His amber eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Flaws: Shy. Bonds: Job, Poor, Family, Adventurer. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Cory Holton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: William lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his sister; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer, Family. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

William Palomarez, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Coral (60 gp). Red garnet (60 gp). Malachite (15 gp).


Social Check DCs


Gerard Tenley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of shortspears, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is slicked back into a classic pompadour. He has brown eyes and a brown hat with a green feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the north to a Scribe, Gerard learned a great deal about his mother's area of expertise. Gerard was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Scribe. He now owns his own business.

Motivation: To settle down with his crush; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Bonds: Has a crush, Job, Immigrant. Occupation: Scribe

Voice: Russian accent

Attributes [hide]

Gerard Tenley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)13 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Roger Tyndall, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. He wears a broad hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a white middle class family as the only child. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by drow. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels threatened by others

Flaws: Fearful, Mundane. Bonds: Attractive, Enemies. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Tyndall, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)13 (+1) 14 (+2)18 (+4)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 23000 cp. Fiery yellow corundum (1000 gp). Blue quartz (13 gp). Zircon (20 gp). 1 Minor magic item.


Social Check DCs


Bertram Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his golden hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Blacksmith like his father before him.

Motivation: A strong sense of loyalty to Human people; and to be a dyer again

Flaws: Shy, Fearful, Racist. Bonds: Family, Job. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Bertram Gladstone, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 8 (-1)18 (+4)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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