Ralf Bradford, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Ralf hails from a village terrorized by giants. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in sai use. He moves from town to town, unable to find a place to settle.
Motivation: Many giants want him driven away.
Ideals: Fighting, Opinionated. Bonds: Immigrant, Attractive, Enemies. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2100 sp. 1 Backpack. 1 Disguise kit. 1 Healer’s kit.
Charles Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt with thin green vertical stripes and black pants. He has red hair. His amber eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.
History: Charles hails from a village terrorized by gnolls. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He is searching for what he claims is his rightful reward.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Flaws: Antagonistic. Bonds: Adventurer, Enemies, Job. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Gerard Churchill, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright red suits and hats. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has all his life been fascinated with writing.
History: He was born in the east. A gifted student he started as a Shepherd, but he got bored and became a Mayor. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Hugh Melancon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey coat over a brown low-cut shirt, and a deerstalker hat upon his head. He has silver hair. His face is covered beneath a completely black helmet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Impulsive, Ugly. Bonds: Slave. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Hubert Benson, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. He has done his best to style his black hair to look like a famous performer. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.
Motivation: To protect his home.
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Guardian, Adventurer. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp.
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