Guy Colby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy white pantaloons and a green scarf. He keeps his long black hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Optimist, Opinionated, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 5 (-3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gomory Axton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in violet turtlenecks beneath a blue coat with green slacks. His chestnut hair is heavily combed to the right. His green eyes dart from person to person.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gomory was born on a far western mountains where he grew up under the tutelage of his mother, an expert Glassblower. He left for the west, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Randal Barney, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his monstrous two handed axe. His head has been shaved. His fierce violet eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his father.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south.
Ideals: Athletic, Professionalism, Entrepeneur. Flaws: Ugly. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.
Frederick Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. He has done his best to style his silver hair to look like a famous performer. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Frederick's homeland. Frederick decided to take the middle way and become a bodyguard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 600 gp. Violet garnet (200 gp). Black pearl (200 gp). Onyx (40 gp).
Thomas Wallace, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His black hair is heavily combed to the right. He has a dull look in his violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Nature, Job, Family. Occupation: Butcher
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!