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NPC Generator

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Advanced [show]


Don Peyton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a blue suit. His golden hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south to a Bather, Don learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and further expansion of business

Flaws: Shy, Hedonist, PTSD. Bonds: Job, Guardian. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Don Peyton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Kyle Shelby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple black robe with blue stripes complete with hood. He is tall, broad shouldered and powerfully built. His white hair is lengthy and is close to two feet long. His green eyes peer out from beneath his Stetson black hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a desert tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help

Flaws: Sensitive, Insane. Bonds: Criminal record, Nature, Rich. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Kyle Shelby, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Climber’s kit.


Social Check DCs


Cory Milton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life.

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Cory Milton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of axes on his belt, each one with a emerald on the hilt. He wears a feathered hat to hide his balding. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Performer mother left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Artistic. Flaws: Insomniac, Disease. Bonds: Rich. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Kendal, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Athletics +3, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +0

Possessions: 600 sp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Middleton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His hair is cut close to his head. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Terse, Insane, Antagonistic. Bonds: Poor, Criminal record. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Reynard Middleton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Ignan, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp.


Social Check DCs

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