Raymond Birkenhead, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a tan and black handkerchief worn on his left side. His chestnut hair is lengthy. He has gleaming, smiling violet eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.
History: Gifted from a young age, Raymond studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He became a Stableman soon after.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Stableman
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 12000 cp.
Lance Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long white hair reaches down to his waist. He has a tattooed face.
Personality: He has always had a great fascination with Human culture. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 5 (-3) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Wymar Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has the majority of his body covered in plate. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Religious, Adventurer. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Guy Mitchell, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His top hat is riddled with cuts and holes. His eyes are amber and beady.
Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Bellfounder. He has achieved small success as a Bellfounder.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy, Secretive. Bonds: Poor, Job. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Thomas Everly, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely red suit with white socks and a vest with buckled shoes. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are gray and catlike.
Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Thomas was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Wants his loneliness to end; and he is unsatisfied with his job
Flaws: Insane, Hedonist, Racist. Bonds: Job, Has a crush. Occupation: Bricklayer
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 4000 cp. Rose (30 gp). Red garnet (130 gp). 1 Masterwork Common Melee.
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