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NPC Generator

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Advanced [show]


Lewis Hornsby, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south, but his parents moved at a very young age to the north. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He became a Sculptor soon after.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Antagonistic. Bonds: Poor, Criminal record, Immigrant, Job, Adventurer. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Lewis Hornsby, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)6 (-2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 6000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Chad Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His white hair, when down, is lengthy. His hazel eyes peer out from beneath his broad brown hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Entrepeneur. Flaws: Fearful, Disease. Bonds: Job. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Kelsey, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Gerald Watson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears brown cloth garments or leather armor. He keeps his long chestnut hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. Gerald was born on a far western plains where he grew up under the tutelage of his mother, an expert Bounty Hunter. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Watson, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp. 4 Tanglefoot bags.


Social Check DCs


Roger Cornish, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy golden beard and wild golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Optimist. Flaws: Mundane. Bonds: Poor, Attractive. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Roger Cornish, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1600 sp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Patrick Churchill, Male Human [Permalink]

Personal [hide]

Description: This northern man is well dressed, constantly wearing a white suit, black shirt, and yellow tie. His clothes are grease stained in places. With a patchy white beard and wild white hair. His eyes are a pleasant violet.

Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrick is combative with any and all who dare try his patience in the slightest.

History: The child of a Bricklayer, who enjoyed hunting, Patrick was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people.

Ideals: Justice. Flaws: Racist. Bonds: Poor, Immigrant, Nature. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Patrick Churchill, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2200 sp.


Social Check DCs

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