Hugh Snape, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is cut short with large spiked bangs in the front. His hazel unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Marshal mother left him crippled. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease, Racist. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Percival Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He prefers to wear tan clothing when he does not wear armor. His red hair, when down, is lengthy. He has gleaming, smiling violet eyes.
Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Rich, Job. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Simon Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Courier. He has a long white beard with little hanging trinkets. He has several tiny topaz earrings on each ear.
Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. His childhood dream was to be a Actor, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Actor again.
Flaws: Antagonistic. Bonds: Rich, Mentor, Adventurer, Job. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
John Windsor, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His hair, while still mostly auburn, has prominent grey streaks. He has brown eyes and a green hat with a grey feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: From birth he was tutored by a cruel and relentless mentor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers.
Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Mentor, Family. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. 1 Superior lock. 1 Magnifying glass. 1 Bullseye lantern.
Geoffrey Wellington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown armored body suit, with a simple grey line shooting up and back down. His chestnut hair is slicked back into a classic pompadour. His brown eyes are slightly larger than normal.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp). Gold and topaz bottle stopper cork (900 gp). 1 Disguise kit. 1 Disguise kit.
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