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NPC Generator

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Advanced [show]


Manfred Alston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He has a small bristly mustache and wavy red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Manfred took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic, Gifted. Bonds: Attractive, Slave, Religious. Occupation: Tailor

Voice: Posh accent

Attributes [hide]

Manfred Alston, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 15000 cp.


Social Check DCs


Wymar Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Wymar Tattersall, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)11 (+0) 11 (+0)16 (+3)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Spyglass. 1 Silk rope. 1 Spyglass.


Social Check DCs


Gerald Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears a grey armored body suit, with a simple violet line shooting up and back down. His chestnut hair and beard is wavy and long. He has several tiny amethyst earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: Expand his business.

Ideals: Joker. Bonds: Rich, Job, Criminal record. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Gerald Cromwell, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adam Clive, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Sculptor. His hair is chestnut and very short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Adam was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Insane. Bonds: Job, Religious, Nature, In love. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Adam Clive, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 17 (+3)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and red handkerchief worn on his right side. His hair is auburn and curly. His eyes are a pleasant violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can't help but pocket interesting objects he comes across

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to end his boredom

Flaws: Ugly, Mundane. Bonds: Criminal record, Religious, Military. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Ralf Marston, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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