Clerebold Bradford, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a bastard sword. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Attractive, Religious, Rich, Job. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 15 (+2) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 200 gp. Rhodochrosite (13 gp). Onyx (60 gp). Lapis lazuli (13 gp). 1 Minor magic item.
Adelard Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has never given up on his painting dream.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 34000 sp. 1 Minor magic item.
Godfrey Northcott, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is renowned for his bright pastel suits and hats. He has a hunchback. He has dyed his greying golden hair a little too much giving a sharp golden color. He has green eyes.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Dustin Byron, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with red colored cloaks and clothing. He is muscular with a powerful set of arms. His chestnut hair is lengthy. His violet eyes peer out from beneath his deerstalker red hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 6 years.
Motivation: To clean up the streets; and he is unsatisfied with his job
Ideals: Joker, Gifted. Bonds: Attractive, Job, Guardian. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Smoky quartz (30 gp). Malachite (9 gp). 1 Bullseye lantern. 1 Bullseye lantern.
Gerard Tattersall, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His hair is blonde and curly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Military, Job. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp. 1 Small steel mirror.
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Their contribution stands as a beacon of hope for all adventurers!
