Roger Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His black hair is still thick. He has several tiny amethyst earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful wizard made him what he is. After coming to the age of reason, Roger took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Athletic, Fighting, Gifted. Bonds: Rich, Mentor. Occupation: Farmer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Dustin Haley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a dull look in his brown eyes.
Personality: He is very quiet and rarely speaks above a whisper. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Courier. He now mingles about in high society.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Lapis lazuli (10 gp). Carnelian (50 gp). 3 Alchemist’s fire. 1 Tanglefoot bags. 4 Smokesticks.
Henry Enfield, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His hair is short and white. He has several tiny sapphire earrings on each ear.
Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of southern immigrants he idolized his mother. Henry was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Dyer. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Bonds: Rich, Guardian, Adventurer, Immigrant. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp.
Tim Charlton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears black painted combat armor at almost all times. His chestnut hair is braided into rings. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Carter.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp. 1 Everburning torch. 4 Tanglefoot bags.
Thomas Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He has a moderate pudge and is not very fit. His red hair is cut jaggedly and amateurishly. His eyes are violet and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.
History: He was born in the east, but his parents moved at a very young age to the south. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Nothing but the best is good enough for him; and he is wracked by social anxiety
Ideals: Gifted, Impeccable. Flaws: Mundane, Fearful. Bonds: Immigrant. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
