Gilbert Marleigh, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has styled his white hair well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Gilbert studied abroad. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Logical, Gifted. Flaws: Antagonistic, Greedy. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Alex Preston, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with top hat, and sports empty pouches on his belt. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.
Motivation: He's in love; and doesn't want to be a brewer and was forced into it by his family
Ideals: Joker. Bonds: Immigrant, Nature, Family, Has a crush. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Emerald (800 gp). Star rose quartz (50 gp). Aquamarine (500 gp). Carnelian (50 gp). 1 Everburning torch.
John Darlington, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a grey collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His green unseeing eyes seem to look past you.
Personality: This man loves dancing and to teach people dancing more than just about anything. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 6000 cp.
Geoffrey Merton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his warhammer. With bright blonde hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Server, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Server again; and he is unsatisfied with his job
Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Rolf Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He is portly but not overly obese. His chestnut hair is cut short with large spiked bangs in the front. His gray eyes have a joyful gleam in them most of the time.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Disease. Bonds: Religious, Criminal record, Adventurer. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 17 (+3) | 3 (-4) | 10 (+0) |
Senses Passive Perception 6
Languages Common, Abyssal, Terran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Red-brown spinel (90 gp). Deep blue spinel (500 gp). Chalcedony (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
