Arnold Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, violet, dusty cloak. He wears his red hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Arnold was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Flaws: Insane. Bonds: Poor, Attractive, Job, Family, Nature. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Dean Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His blonde hair is slicked back into a classic pompadour. His eyes are a pleasant green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Dean is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: Regain custody of his son; and marry his brother to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Family. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Dwarven, Auran, Orc
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Eye agate (12 gp). Blue sapphire (700 gp). Jet (70 gp). Violet garnet (1600 gp).
Bertram Hale, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a silver handlebar mustache and slicked back silver hair. His eyes are violet and beady.
Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Rich, Nature. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 8000 cp. White pearl (120 gp). Star rose quartz (80 gp). Obsidian (13 gp).
Balimaar Palomarez, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Adventurer does. He is muscular with a powerful set of arms. His moppish blonde hair is in a traditional bowl cut. His amber eyes dart from person to person.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: He's looking for his big break.
Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Patrick Graeme, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He has styled his golden hair well, parting it to the right. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. He became a Miner soon after.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult.
Ideals: Philantrophist, Athletic. Bonds: Attractive, Job, Immigrant. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 400 gp. 1 Chain shirt. 1 Banded mail. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!