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NPC Generator

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Advanced [show]


Gerald Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is well dressed, constantly wearing a green suit, tan shirt, and white tie. Beneath his clothing is a huge mess of scar tissue. He has a brown handlebar mustache and slicked back brown hair. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Flaws: Insomniac, Secretive, Disease. Bonds: Slave, Attractive. Occupation: Performer

Voice: Whispers

Attributes [hide]

Gerald Kinsley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Beverly, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing tan shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. He wears his red hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Percival Beverly, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Norman Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and blue handkerchief worn on his right side. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. This green eyed westerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Enemies, Poor, Family. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Norman Wentworth, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)8 (-1) 6 (-2)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Deep green spinel (160 gp).


Social Check DCs


Bertram Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel cloak and cross-gartered brown stockings. His blonde hair is still thick. His ears are large.

Personality: Eccentric and domineering, Bertram will drive conversation. He can't help but pocket interesting objects he comes across

History: Bertram hails from a village terrorized by orcs. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Enemies, Immigrant. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Bertram Blackwood, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long chestnut hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Impeccable. Bonds: Adventurer, Criminal record, Military. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Shane Kimberly, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)9 (-1) 17 (+3)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4

Possessions: 4000 sp. 7 Acid flasks. 2 Tanglefoot bags. 4 Holy water.


Social Check DCs

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