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NPC Generator

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Advanced [show]


Rolf Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a slight overbite and is overall scrawny. His silver hair is lengthy. He has a tattooed face.

Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He struck the Fletcher job and began his own company from there.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Athletic. Flaws: Shy. Bonds: Mentor, Job. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Rolf Everleigh, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Jet (160 gp). Red spinel (160 gp). Smoky quartz (70 gp).


Social Check DCs


Percival Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His red hair is singed and shortened. He has a dull look in his gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Retire the richest man in the north; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Guardian, Immigrant, Job. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Hastings, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)16 (+3) 10 (+0)9 (-1)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Auran, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Shane Compton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears green painted combat armor at almost all times. His head has been shaved. This amber eyed southerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Shane Compton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2400 sp. Chrysoberyl (110 gp). Amber (110 gp). Amethyst (110 gp).


Social Check DCs


Ralf Blakeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a scythe. His chestnut hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and he's attracted to the pc

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Poor, Nature. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Ralf Blakeley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp. Amethyst (130 gp). Silver pearl (130 gp). Hematite (8 gp). 1 Holy water.


Social Check DCs


Geoffrey Cotton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large golden tufts of hair around his ears. His amber eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the west his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Geoffrey Cotton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Smoky quartz (40 gp). 1 Good lock. 1 Small steel mirror.


Social Check DCs

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