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NPC Generator

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Advanced [show]


Patrick Southey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is matted, messy, and big. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to trick people and travel the world for free.

Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends

Flaws: Ugly, Racist. Bonds: Criminal record, Adventurer, Military. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Patrick Southey, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)14 (+2) 6 (-2)6 (-2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. Amethyst (50 gp). Freshwater pearl (13 gp).


Social Check DCs


Gerard Royal, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather, and carries nunchakus. His silver hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Joker. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Gerard Royal, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 40 pp. Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Half-Plate.


Social Check DCs


William Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He keeps his red hair in a pixie cut. He has gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Depressed. Bonds: Military, Criminal record, Rich. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

William Dryden, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 16000 sp. Deep green spinel (160 gp). Azurite (12 gp). Amethyst (160 gp).


Social Check DCs


Randal Marleigh, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears a brown feathered hat and brown clothes. His head has been shaved. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and he's in love

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Has a crush. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Randal Marleigh, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Tim Barlow, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries nunchakus. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Further expansion of business; and to unite with his brother

Ideals: Fighting, Gifted. Bonds: Job, Immigrant, Family. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Tim Barlow, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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