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NPC Generator

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Advanced [show]


Godfrey Landon, Male Human [Permalink]

Personal [hide]

Description: This man wears a black cloak and cross-gartered grey stockings. He is muscular with a powerful set of arms. He wears his golden hair down. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Mortician for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Gifted, Fighting. Bonds: Job, Family. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Godfrey Landon, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Richard Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes and a brown hat with a violet feather.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Soapmaker father left him crippled. By chance he met his brother recently and the two have been together since.

Motivation: He has a crush on the local Soapmaker; and he's in love

Ideals: Impeccable. Flaws: Disease. Bonds: Family, Has a crush. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Richard Stansfield, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 30000 sp.


Social Check DCs


Gomory Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely grey suit with brown socks and a vest with buckled shoes. His silver hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted martial powers by his dying brother.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Mundane, Racist. Bonds: Military. Occupation: Spy

Voice: Stutters

Attributes [hide]

Gomory Yeardley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 cp. 1 Minor magic item.


Social Check DCs


Gomory Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His blonde hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Gomory Sutherland, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 6 (-2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. 1 Healer’s kit.


Social Check DCs


Patrick Hale, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has shaved his head bald. His hazel eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Bonds: Military, Mentor, Nature. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Patrick Hale, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)10 (+0) 8 (-1)17 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Rose (30 gp). Sard (30 gp).


Social Check DCs

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