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Advanced [show]


Ernest Wade, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he is dressed in earthy colors with a white and green handkerchief worn on his right side. His moppish auburn hair is in a traditional bowl cut. His brown eyes lackadaisically let the world flow into them.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Disciplined. Bonds: Job, Criminal record, Immigrant. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Ernest Wade, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 14 (+2)18 (+4)
Skills Deception +6, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. Large well-done wool tapestry (300 gp). 3 Alchemist’s fire. 2 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Raymond Tickle, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He wears his silver hair up in a very large beehive style do. He has amber eyes and a white hat with a green feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he seems to be bored by most things

Ideals: Athletic. Flaws: Mundane, Impulsive, Antagonistic. Bonds: Military. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Raymond Tickle, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Fiery yellow corundum (900 gp). Malachite (16 gp). Blue quartz (16 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Cory Merton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Shoemaker business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and to be a tailor again

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Rich, Family. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Cory Merton, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item.


Social Check DCs


Heward Shirley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Tanner job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Heward Shirley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Athletics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Bertram Soames, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His golden hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Soames, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 600 sp.


Social Check DCs

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