John Hayden, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy red beard and wild red hair. He is very pretty but has cold, dead eyes.
Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.
History: John was born with his father's beautiful face. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Athletic. Bonds: Attractive, Guardian, Adventurer. Occupation: Soapmaker
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Justin Enfield, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has a long auburn beard with little hanging trinkets. His eyes are likewise blue. His teeth are white and perfect.
Personality: Justin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is an amazing painter.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Artistic, Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Brewer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
Possessions: 200 gp. 4 Holy water. 8 Acid flasks. 4 Alchemist’s fire. 4 Holy water.
Peter Clinton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He is bristling with hidden weapons, mostly nunchakus and whips. His chestnut hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Peter was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and seeks redemption
Ideals: Passionate, Logical, Fighting. Bonds: Criminal record, Military. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Hematite (13 gp). Black pearl (700 gp).
Godfrey Burton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long blonde hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He has always had a great fascination with Human culture. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Racist. Bonds: Rich, Attractive, Slave. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 15000 cp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
William Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely grey suit with white socks and a vest with buckled shoes. He has styled his blonde hair well, parting it to the right. His green unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.
Motivation: Wants to have a good time and be beloved.
Ideals: Joker, Optimist, Gifted. Flaws: Disease. Bonds: In love. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +5
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
