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NPC Generator

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Advanced [show]


Nicholas Harlow, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Nicholas was born the youngest of three triplets. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Optimist. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Nicholas Harlow, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bernard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. His white hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Antagonistic, Disease. Bonds: Rich. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Bernard Mitchell, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Religion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. Peridot (70 gp). Star rose quartz (70 gp). Brown-green garnet (130 gp). 1 Minor magic item.


Social Check DCs


Gilbert Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gilbert was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Optimist, Impeccable. Bonds: Poor, Job, Attractive. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Everly, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is bristling with hidden weapons, mostly bows and monstrous two handed axes. With bright chestnut hair and a scraggly beard. He has brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of western immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Joker, Philantrophist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

Gerald Barclay, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Randal Home, Male Human [Permalink]

Personal [hide]

Description: He wears a blue deerstalker hat and blue clothes. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Recently he has begun working with bootleggers and crooks.

Motivation: Revenge; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Nature, Military, Immigrant, Criminal record, Enemies. Occupation: Ruler

Voice: German accent

Attributes [hide]

Randal Home, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)14 (+2) 10 (+0)13 (+1)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs

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