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Advanced [show]


Trey Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his silver hair. His eyes are a pleasant violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Attractive, Adventurer. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Trey Woods, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theobald Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His auburn hair is knotted and matted. His eyes are amber and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Theobald began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Military, Enemies, Religious. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Theobald Gentry, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Citrine (60 gp). Golden pearl (140 gp). Tourmaline (140 gp). Malachite (10 gp). 1 Minor magic item.


Social Check DCs


Anselm Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of magic around his neck, and a bow on his belt. His long white hair reaches down to his waist. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Animal Trainer, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Anselm Winterbourne, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Randal Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black armored body suit, with a simple brown line shooting up and back down. His hair is long and blonde with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: Born in the south to a Stylist, Randal learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Poor, Job, Adventurer. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Wakefield, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 46000 sp. Carnelian (50 gp). Chrysoprase (50 gp). Obsidian (11 gp). 1 Disguise kit. 1 Healer’s kit. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Trym Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is smooth and relatively long. He has a dull look in his gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: Born in the west his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Sydney, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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