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Advanced [show]


Jocelyn Bradly, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He wears his red hair down. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. Jocelyn was born on a far southern desert where he grew up under the tutelage of his mother, an expert Mercenary. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Guardian. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Jocelyn Bradly, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 8 (-1)15 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tim Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is matted, messy, and big. His gray eyes peer out from beneath his deerstalker yellow hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a plains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Greedy. Bonds: Nature. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Tim Wharton, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Peridot (60 gp). Amber (130 gp). Rose (60 gp). 1 Banded mail.


Social Check DCs


Theobald Hartford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up sickle and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Rich, Mentor, Nature. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Theobald Hartford, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)11 (+0) 13 (+1)8 (-1)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2100 sp. White opal (600 gp). Rose (60 gp). Deep green spinel (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hubert Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean brown cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Hubert wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: Hubert was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's looking for his big break

Ideals: Disciplined, Philantrophist. Bonds: Family, Adventurer, Debt. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Hubert Van Es, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. 1 Masterwork studded leather. 1 Buckler. 1 Half-Plate.


Social Check DCs


Theodoric Tickle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Theodoric Tickle, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)8 (-1) 15 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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