Drogo Charlton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in a small island village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Nature. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp. 1 Masterwork Uncommon Weapon.
Drogo Marlowe, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his greataxe always slung over his shoulder. His tied-back hair is auburn. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: The child of eastern immigrants he idolized his mother. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Optimist, Artistic. Bonds: Family, Immigrant, Slave. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Henry Coombs, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a grey wide-brimmed hat and grey clothes. His left hand appears badly burned and disfigured. His hair, while still mostly auburn, has prominent grey streaks. His fierce violet eyes like to dwell on things.
Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Henry is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Flaws: Insane. Bonds: Family, Immigrant, Job. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 cp.
Gerard Ramsay, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His white hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes peer out from beneath his deerstalker black hat.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Impeccable, Gifted, Fighting. Flaws: Addict. Bonds: Adventurer. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp. Amethyst (150 gp). Freshwater pearl (11 gp).
Roland Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is renowned for his bright blue suits and hats. Beneath his clothing is a huge mess of scar tissue. His hair is white and curly. His eyes are hazel.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is afraid of women and trembles around them
History: Born in the west to a Sailor, Roland learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Sabotage a competitor; and to be a healer again
Ideals: Artistic. Flaws: Shy. Bonds: Slave, Job, Mentor, Rich. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Half-Plate.
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