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Advanced [show]


Hubert Sutherland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Fletcher. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.

History: The child of eastern immigrants he idolized his father. A gifted student he started as a Ruler, but he got bored and became a Fletcher. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Hubert Sutherland, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Theodoric Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He keeps his auburn hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Gifted. Bonds: Poor, Military. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Theodoric Dumph, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


John Reed, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he prefers to wear green clothing when he does not wear armor. His tied-back hair is blonde. His eyes, though not visible through his cowl, are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Mercenary business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

John Reed, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)15 (+2) 10 (+0)13 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His chestnut hair is styled in orderly dreadlocks. He has a dull look in his violet eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Locksmith, who enjoyed hunting, Trym was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and doesn't want to be a merchant and was forced into it by his family

Ideals: Optimist. Bonds: Rich, Family, Nature, Immigrant, Criminal record. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Trym Yeardley, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 5 (-3)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 80 pp. Rhodochrosite (7 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Diggory Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His brown eyes have a joyful gleam in them most of the time.

Personality: Diggory is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Attractive, Family, Adventurer. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Jacobs, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs

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