Gerald Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy black suit, and sports empty pouches on his belt. With a patchy white beard and wild white hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Bounty Hunter, who enjoyed hunting, Gerald was taken on many hunting expeditions. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: To reunite with his old friends; and his religion dominates his actions
Bonds: Attractive, Adventurer, Nature, Job, Religious. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Wymar Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his silver hair in a flapper bob. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his father.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others
Ideals: Entrepeneur. Flaws: Mundane, Fearful. Bonds: Religious, Slave. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 17 (+3) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp.
Gerard Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with deerstalker hat. He is bald on top and has large blonde tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.
History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Cory Garrick, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears white cloth garments or leather armor. His hair, while still mostly silver, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.
History: He was born to loving parents in a slum to the west. He was taken as a slave by a traveling circus and forced to perform Being a Baker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Slave, Criminal record. Occupation: Baker
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Reynard Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of scimitars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is braided into rings. His amber eyes peer out from beneath his top grey hat.
Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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