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NPC Generator

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Advanced [show]


Solomon Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His black hair is thinning but still full. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He's in love; and to settle down with his crush

Bonds: Attractive, Has a crush, Religious, Nature, Immigrant. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Solomon Kirby, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. Rich purple corundum (700 gp).


Social Check DCs


Hugh Rutland, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He is physically well-built. His head has been shaved. His eyes are blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Hugh hails from a village terrorized by dire rats. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and revenge

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Enemies, Debt. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Hugh Rutland, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Masterwork Light wooden shield.


Social Check DCs


Balimaar Presley, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His silver hair is unkempt and raggedy. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: To reunite with his old friends; and his religion dominates his actions

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Presley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Robert Marlowe, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. He has done his best to style his blonde hair to look like a famous performer. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments

History: He was raised in a forest tribe. A freak accident while working with his Unemployed mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Nature. Occupation: Seamstress

Voice: Speaks in third person

Attributes [hide]

Robert Marlowe, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Bertram Bradly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His golden hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Bertram Bradly, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Old masterpiece painting (800 gp). Silver comb with moonstones (500 gp). 1 Thunderstones. 3 Tanglefoot bags.


Social Check DCs

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